{"id":123,"date":"2018-06-23T16:46:34","date_gmt":"2018-06-23T21:46:34","guid":{"rendered":"http:\/\/www.yarnot.com\/Zach\/?p=123"},"modified":"2020-01-24T16:40:38","modified_gmt":"2020-01-24T22:40:38","slug":"cdc_self_eval","status":"publish","type":"post","link":"https:\/\/zach.yarnot.com\/index.php\/2018\/06\/23\/cdc_self_eval\/","title":{"rendered":"Character Creation and Design Month-End Evaluation"},"content":{"rendered":"<p>I do take time to reflect about myself and the work I have made in recent times; however, I rarely go through and elaborate on paper (or the internet) as to how to improve. Naturally, I&#8217;d imagine that it is I will then hold myself more reliable for my mistakes.<\/p>\n<p>In general, I&#8217;d say my biggest problem is not time management but good time management without personal accountability. In this sense, I am quite good at getting things done on time, but I also find a way to put it off to the last minute as I know approximately how much time I need to complete a task. This month, I feel this was the essence of my being. I would often only work on my work during lab or a small bit in lecture, but only rarely outside of class. I knew that I had the capacity to complete my work during these allotted times and then didn&#8217;t feel the need to do more. I only recently came to this conclusion as talking with some friends about things professors had said to us in the past.<\/p>\n<p>I&#8217;d also like to look at the work of done and assess what I did well and what I could do better.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-126\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/lil_girl_face.png\" alt=\"\" width=\"1402\" height=\"968\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_face.png 1402w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_face-512x354.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_face-768x530.png 768w\" sizes=\"(max-width: 1402px) 100vw, 1402px\" \/><\/p>\n<p>I feel\u00a0<em>mostly<\/em> very proud of this little girl character I have been internally referring to as lilgirl.$version. I&#8217;m very happy with how she progressed and turned out.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-127\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/lil_girl_front.png\" alt=\"\" width=\"1686\" height=\"1456\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_front.png 1686w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_front-512x442.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_front-768x663.png 768w\" sizes=\"(max-width: 1686px) 100vw, 1686px\" \/><\/p>\n<figure id=\"attachment_128\" aria-describedby=\"caption-attachment-128\" style=\"width: 2305px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-128\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/lilgirl_front-progression.png\" alt=\"\" width=\"2305\" height=\"702\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lilgirl_front-progression.png 2305w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lilgirl_front-progression-512x156.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lilgirl_front-progression-768x234.png 768w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lilgirl_front-progression-1920x585.png 1920w\" sizes=\"(max-width: 2305px) 100vw, 2305px\" \/><figcaption id=\"caption-attachment-128\" class=\"wp-caption-text\">Progression on a per-week basis. (Top: Final, Bottom: Week 1, Week 2, Week 3)<\/figcaption><\/figure>\n<p>My biggest issue is with how flat her face is. Not to say that no one&#8217;s face is as flat as hers as one of my good family friends acted as a facial stand in for her design. It, as a whole, looks very CGI. I am, though, quite\u00a0happy with how many of her other elements turned out.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-129\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/lil_girl_side.png\" alt=\"\" width=\"758\" height=\"1472\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_side.png 758w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lil_girl_side-264x512.png 264w\" sizes=\"(max-width: 758px) 100vw, 758px\" \/><\/p>\n<figure id=\"attachment_130\" aria-describedby=\"caption-attachment-130\" style=\"width: 618px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-130 size-full\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/lilgirl_side-progression.png\" alt=\"\" width=\"618\" height=\"698\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lilgirl_side-progression.png 618w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/lilgirl_side-progression-453x512.png 453w\" sizes=\"(max-width: 618px) 100vw, 618px\" \/><figcaption id=\"caption-attachment-130\" class=\"wp-caption-text\">Progression on a per-week basis. (Top: Final, Bottom: Week 1, Week 2, Week 3)<\/figcaption><\/figure>\n<p>Another issue I felt was big was her hair. It feels very thick which was my intention, but also too thick like it is rolled playdough or old gum. I think, in the future, I&#8217;d use either a card based or X-Gen hair solution instead.<\/p>\n<p>A character I am much less proud of had its name on the sheet as &#8220;Old Solder.&#8221; I imagined this anthropomorphic bear character to be a blacksmith, or the character artist was not keen on spelling.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-131\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/old_solder_face.png\" alt=\"\" width=\"1512\" height=\"1250\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_face.png 1512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_face-512x423.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_face-768x635.png 768w\" sizes=\"(max-width: 1512px) 100vw, 1512px\" \/><\/p>\n<figure id=\"attachment_132\" aria-describedby=\"caption-attachment-132\" style=\"width: 2048px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-132\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/sampledNormals.10.png\" alt=\"\" width=\"2048\" height=\"2048\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/sampledNormals.10.png 2048w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/sampledNormals.10-128x128.png 128w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/sampledNormals.10-512x512.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/sampledNormals.10-768x768.png 768w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/sampledNormals.10-1920x1920.png 1920w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/sampledNormals.10-100x100.png 100w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><figcaption id=\"caption-attachment-132\" class=\"wp-caption-text\">Pre-processing<\/figcaption><\/figure>\n<figure id=\"attachment_133\" aria-describedby=\"caption-attachment-133\" style=\"width: 2048px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-133\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806.png\" alt=\"\" width=\"2048\" height=\"2048\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806.png 2048w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806-128x128.png 128w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806-512x512.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806-768x768.png 768w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806-1920x1920.png 1920w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Yarnot_Zachary_Map02_CDC-L_1806-100x100.png 100w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><figcaption id=\"caption-attachment-133\" class=\"wp-caption-text\">Post-processing<\/figcaption><\/figure>\n<p>From his face, I think he turned out quite well and he acted a test for me when it came to automating normal map baking issues, which I personally like to call normal burning as it leaves a black stain on the model, an issue that occurs when models overlap themselves. My solution is not finalized but I have made a good start as to how to do it.<a href=\"https:\/\/en.wikipedia.org\/wiki\/Normal_mapping\"> Here is a Wikipedia article on the general topic of normal mapping for those who need it.<\/a><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-134\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/old_solder_front.png\" alt=\"\" width=\"1706\" height=\"1460\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_front.png 1706w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_front-512x438.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_front-768x657.png 768w\" sizes=\"(max-width: 1706px) 100vw, 1706px\" \/><\/p>\n<figure id=\"attachment_135\" aria-describedby=\"caption-attachment-135\" style=\"width: 2306px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-135 size-full\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/oldsolder_front-progression.png\" alt=\"\" width=\"2306\" height=\"709\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_front-progression.png 2306w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_front-progression-512x157.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_front-progression-768x236.png 768w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_front-progression-1920x590.png 1920w\" sizes=\"(max-width: 2306px) 100vw, 2306px\" \/><figcaption id=\"caption-attachment-135\" class=\"wp-caption-text\">Progression on a per-week basis. (Top: Final, Bottom: Week 1, Week 2, Week 3)<\/figcaption><\/figure>\n<p>Heading south on Old Solder, and he falls apart pretty quickly. He looks, as described for the little girl&#8217;s hair, a piece of playdough. And this was not something that went away, like as can be seen in week one for the little girl, I personally feel it gets worse each week. If granted the time, I would redo the character in a day, but I just don&#8217;t feel like that would accomplish much for me.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-136\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/old_solder_side.png\" alt=\"\" width=\"1090\" height=\"1490\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_side.png 1090w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_side-375x512.png 375w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/old_solder_side-768x1050.png 768w\" sizes=\"(max-width: 1090px) 100vw, 1090px\" \/><\/p>\n<figure id=\"attachment_138\" aria-describedby=\"caption-attachment-138\" style=\"width: 1452px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-138\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/oldsolder_side-progression.png\" alt=\"\" width=\"1452\" height=\"691\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_side-progression.png 1452w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_side-progression-512x244.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/oldsolder_side-progression-768x365.png 768w\" sizes=\"(max-width: 1452px) 100vw, 1452px\" \/><figcaption id=\"caption-attachment-138\" class=\"wp-caption-text\">Progression on a per-week basis. (Top: Final, Bottom: Week 1, Week 2, Week 3)<\/figcaption><\/figure>\n<p>I did learn though, through these two characters what my preferred method of character creation is. I start with ZSpheres in ZBrush and dynamesh out the character&#8217;s general form. From there, I take them into Maya where I costume build the topology for the character. I return to ZBrush, where I will change the geometry to fit my needs. Though, to a degree, that does seem tedious, I think it produces better results.<\/p>\n<p>Character sheet and busts provided by Full Sail 3D Character Development and Creation staff.<br \/>\nAll content is created within Maya\u00ae and ZBrush\u00ae under educational license.<br \/>\nAutodesk\u00ae and Maya\u00ae are registered trademarks of Autodesk, Inc.<br \/>\nPixologic\u00ae and ZBrush\u00ae are registered trademarks of Pixologic<br \/>\nZachary Yarnot and DualVission do not hold any rights to these owners&#8217; contents.<br \/>\nZachary Yarnot and DualVission are in no way related to or endorsed by these companies &#8211; or creators &#8211; or their brands. The actions of said persons are not in any way connected to or encouraged by other mentioned parties.<\/p>\n<p>Bonus imagery:<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-139\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/hair_style_00.png\" alt=\"\" width=\"1086\" height=\"1264\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/hair_style_00.png 1086w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/hair_style_00-440x512.png 440w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/hair_style_00-768x894.png 768w\" sizes=\"(max-width: 1086px) 100vw, 1086px\" \/> <img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-140\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/hair_style_01.png\" alt=\"\" width=\"1028\" height=\"1226\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/hair_style_01.png 1028w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/hair_style_01-429x512.png 429w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/hair_style_01-768x916.png 768w\" sizes=\"(max-width: 1028px) 100vw, 1028px\" \/> <img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-141\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/ear_view.png\" alt=\"I'm all ears to suggestions\" width=\"878\" height=\"1366\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/ear_view.png 878w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/ear_view-329x512.png 329w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/ear_view-768x1195.png 768w\" sizes=\"(max-width: 878px) 100vw, 878px\" \/> <img decoding=\"async\" loading=\"lazy\" class=\"alignnone wp-image-142 size-full\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2018\/06\/Screen-Shot-2018-06-26-at-5.35.26-PM.png\" alt=\"ear.$version refers to the ear model. falchion.$version refers to the sword and sheath model for Old Solder. hair_style_01 and head_hair2.0001 are the other hair style. imp.$version refers to a character who did not go past week 2 as his geometry was very rusty and flat.\" width=\"330\" height=\"756\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Screen-Shot-2018-06-26-at-5.35.26-PM.png 330w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2018\/06\/Screen-Shot-2018-06-26-at-5.35.26-PM-223x512.png 223w\" sizes=\"(max-width: 330px) 100vw, 330px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I do take time to reflect about myself and the work I have made in recent times; however, I rarely go through and elaborate on paper (or the internet) as to how to improve. Naturally, I&#8217;d imagine that it is I will then hold myself more reliable for my mistakes. In general, I&#8217;d say my &hellip; <a href=\"https:\/\/zach.yarnot.com\/index.php\/2018\/06\/23\/cdc_self_eval\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Character Creation and Design Month-End Evaluation<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":131,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"image","meta":[],"categories":[4,5,15],"tags":[],"_links":{"self":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/posts\/123"}],"collection":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/comments?post=123"}],"version-history":[{"count":3,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/posts\/123\/revisions"}],"predecessor-version":[{"id":143,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/posts\/123\/revisions\/143"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/media\/131"}],"wp:attachment":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/media?parent=123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/categories?post=123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/tags?post=123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}