{"id":249,"date":"2019-06-02T12:00:45","date_gmt":"2019-06-02T17:00:45","guid":{"rendered":"http:\/\/www.yarnot.com\/Zach\/?page_id=249"},"modified":"2020-01-11T18:51:07","modified_gmt":"2020-01-12T00:51:07","slug":"dv-artistic-material-generator-help","status":"publish","type":"page","link":"https:\/\/zach.yarnot.com\/index.php\/dv-artistic-material-generator-help\/","title":{"rendered":"DV Artistic Material Generator Help"},"content":{"rendered":"\n<p><a href=\"http:\/\/www.yarnot.com\/Zach\/index.php\/2019\/06\/01\/dv-artistic-material-generator-v1-3-0\/\u200e\">Latest Release<\/a><br><a href=\"http:\/\/www.yarnot.com\/Zach\/index.php\/dv-artistic-material-generator-help\/\">Help Page<\/a><br><a href=\"http:\/\/www.yarnot.com\/Zach\/index.php\/dv-artistic-material-generator-text-defined-format-help\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Text Defined Format Help Page (opens in a new tab)\">Text Defined Format Help Page<\/a><\/p>\n\n\n\n<h5 id=\"outlineType\">Outline<\/h5>\n\n\n\n<ul><li><a href=\"#matType\">Material Types<\/a><\/li><li><a href=\"#lobeType\">Attribute Selection<\/a><\/li><li><a href=\"#fileType\">Attribute File Path<\/a><\/li><li><a href=\"#finalType\">Finalize<\/a><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"1460\" height=\"1134\" src=\"http:\/\/www.yarnot.com\/Zach\/wp-content\/uploads\/2020\/01\/dvArt1.3.2_screenshot.png\" alt=\"Screenshot of a window within Maya 2018.\nMaterial Name (text field labeled &quot;use alphanumerical symbols&quot;)\nMaterial Types\naiStandardSurface, PxrSurface,PhongE\nText Defined Format\nAttribute Selection\nDiffuse\/Base,Specularity,Clearcoat\nScattering,Glass\/Refraction,Normals\/Displace\nAttribute File Path\nDefault File Path (text field labeled &quot;sourceimages\/&quot; and button label &quot;Default Path Selection&quot;)\nFinalize\nCreate,Apply,Close\nCreate and Reopen,Create and Clear Fields,Reset\" class=\"wp-image-293\" srcset=\"https:\/\/zach.yarnot.com\/wp-content\/uploads\/2020\/01\/dvArt1.3.2_screenshot.png 1460w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2020\/01\/dvArt1.3.2_screenshot-512x398.png 512w, https:\/\/zach.yarnot.com\/wp-content\/uploads\/2020\/01\/dvArt1.3.2_screenshot-768x597.png 768w\" sizes=\"(max-width: 1460px) 100vw, 1460px\" \/><\/figure>\n\n\n\n<p><strong>Material Name<\/strong> &#8211; Names material and associated nodes.<\/p>\n\n\n\n<h5 id=\"matType\">Material Types &#8211; Enables Selected Renderers.<\/h5>\n\n\n\n<p><strong>aiStandardSurface<\/strong> &#8211; Enables connections for Arnold and its standard surface material.<\/p>\n\n\n\n<p><strong>PxrSurface <\/strong>&#8211; Enables connections for RenderMan and its standard surface material.<\/p>\n\n\n\n<p><strong>PhongE<\/strong> &#8211; Enables connections for Maya&#8217;s Phong Electric material. <em>Not disableable.<\/em><\/p>\n\n\n\n<h5 id=\"lobeType\">Attribute Selection &#8211; Enables Lobes.<\/h5>\n\n\n\n<p>Diffuse\/Base &#8211; Enables diffuse surface qualities.<\/p>\n\n\n\n<ul><li>Gain &#8211; Selects the gain properties of diffuse\/base lobe.<ul><li>All on &#8211; Good for most surfaces<\/li><li>Color alpha &#8211; Good for metallic and complex surfaces<\/li><li>All off &#8211; Good for glass volumes<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Color &#8211; Enables color channel input.<\/li><\/ul>\n\n\n\n<p>Specularity &#8211; Enables specular and metallic qualities.<\/p>\n\n\n\n<ul><li>Face Color &#8211; Enables face color channel input.<\/li><\/ul>\n\n\n\n<ul><li>Edge Color &#8211; Enables edge color channel input.<\/li><\/ul>\n\n\n\n<ul><li>Fresnel Angle &#8211; Enables Fresnel Angle channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Roughness &#8211; Enables roughness channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Anisotropy &#8211; Enables anisotropy channel input or slider input.<\/li><\/ul>\n\n\n\n<p>Clearcoat &#8211; Enables clearcoat and thin-coating qualities.<\/p>\n\n\n\n<ul><li>Face Color &#8211; Enables face color channel input.<\/li><\/ul>\n\n\n\n<ul><li>Edge Color &#8211; Enables edge color channel input.<\/li><\/ul>\n\n\n\n<ul><li>Fresnel Angle &#8211; Enables Fresnel Angle channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Roughness &#8211; Enables roughness channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Anisotropy &#8211; Enables anisotropy channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Thickness &#8211; Enables thickness channel input or slider input.<\/li><\/ul>\n\n\n\n<p>Scattering &#8211; Enables subsurface and scattering qualities.<\/p>\n\n\n\n<ul><li>Gain &#8211; Enables gain channel input.<ul><li>Color Alpha &#8211; Good for realistic volumes<\/li><li>Unique File &#8211; Good for realistic volumes<\/li><li>All On &#8211; Good for cartoony volumes<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Color &#8211; Enables color channel input.<\/li><\/ul>\n\n\n\n<ul><li>MFPD &#8211; Enables mean-free path distance channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Mean Free Path Color &#8211; Enables mean-free path color channel input or slider input.<\/li><\/ul>\n\n\n\n<p>Glass\/Refraction &#8211; Enables glass and refraction qualities.<\/p>\n\n\n\n<ul><li>Reflection Gain &#8211; Enables gain channel input.<ul><li>All On &#8211; Good for glass volumes<\/li><li>Color Alpha &#8211; Good for complex volumes<\/li><li>Unique File RRG1 &#8211; Good for complex volumes<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Refraction Gain &#8211; Enables gain channel input.<ul><li>All On &#8211; Good for glass volumes<\/li><li>Color Alpha &#8211; Good for complex volumes<\/li><li>Unique File RRG1 &#8211; Good for complex volumes<\/li><li>Unique File RRG2 &#8211; Good for extremely complex volumes<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Refracted Color &#8211; Enables refracted color channel input.<\/li><\/ul>\n\n\n\n<ul><li>Fresnel Angle &#8211; Enables Fresnel Angle channel input or slider input.<\/li><\/ul>\n\n\n\n<ul><li>Roughness &#8211; Enables roughness channel inp<\/li><li>ut or slider input.<\/li><\/ul>\n\n\n\n<p>Normals\/Displace- Enables surface normal and displacement qualities.<\/p>\n\n\n\n<ul><li>Global Normals &#8211; Enables global normal channel input.<\/li><li><\/li><\/ul>\n\n\n\n<ul><li>Clearcoat Normals &#8211; Enables clearcoat normal channel input.<ul><li>Global File &#8211; Good for even coats<\/li><li>Unique File &#8211; Good for realistic coats<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Glass Normals &#8211; Enables  glass normal channel input.<ul><li>Global File &#8211; Good for correctly formatted maps<\/li><li>Unique File &#8211; Good for complex volumes<\/li><li>Clearcoat File &#8211; Good for complex volumes with varied maps<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul><li>Displacement &#8211; Enables displacement mapping<\/li><li><\/li><\/ul>\n\n\n\n<h5 id=\"fileType\">Attribute File Path &#8211; File Path Selection<\/h5>\n\n\n\n<p>Default Path &#8211; Within your project, selects the default\/base path to check for files.<\/p>\n\n\n\n<h5 id=\"finalType\">Finalize &#8211; Complete Tool Use<\/h5>\n\n\n\n<p>Create &#8211; Generates material and closes window if no error is encountered.<\/p>\n\n\n\n<p>Apple &#8211; Generates material and keeps settings in tack.<\/p>\n\n\n\n<p>Close &#8211; Closes window if no error is encountered.<\/p>\n\n\n\n<p>Create and Reopen &#8211; Generates material, closes window, and opens new window if no error is encountered.<\/p>\n\n\n\n<p>Create and Clear Fields &#8211; Generates materials and depopulates file path fields.<\/p>\n\n\n\n<p>Reset &#8211; Closes window and opens new window if no error is encountered.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Outline Material Types Attribute Selection Attribute File Path Finalize Material Name &#8211; Names material and associated nodes. Material Types &#8211; Enables Selected Renderers. aiStandardSurface &#8211; Enables connections for Arnold and its standard surface material. PxrSurface &#8211; Enables connections for RenderMan and its standard surface material. PhongE &#8211; Enables connections for Maya&#8217;s Phong Electric material. Not &hellip; <a href=\"https:\/\/zach.yarnot.com\/index.php\/dv-artistic-material-generator-help\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">DV Artistic Material Generator Help<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":254,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/pages\/249"}],"collection":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/comments?post=249"}],"version-history":[{"count":7,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/pages\/249\/revisions"}],"predecessor-version":[{"id":300,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/pages\/249\/revisions\/300"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/media\/254"}],"wp:attachment":[{"href":"https:\/\/zach.yarnot.com\/index.php\/wp-json\/wp\/v2\/media?parent=249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}