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Outline
Material Name – Names material and associated nodes.
Material Types – Enables Selected Renderers.
aiStandardSurface – Enables connections for Arnold and its standard surface material.
PxrSurface – Enables connections for RenderMan and its standard surface material.
PhongE – Enables connections for Maya’s Phong Electric material. Not disableable.
Attribute Selection – Enables Lobes.
Diffuse/Base – Enables diffuse surface qualities.
- Gain – Selects the gain properties of diffuse/base lobe.
- All on – Good for most surfaces
- Color alpha – Good for metallic and complex surfaces
- All off – Good for glass volumes
- Color – Enables color channel input.
Specularity – Enables specular and metallic qualities.
- Face Color – Enables face color channel input.
- Edge Color – Enables edge color channel input.
- Fresnel Angle – Enables Fresnel Angle channel input or slider input.
- Roughness – Enables roughness channel input or slider input.
- Anisotropy – Enables anisotropy channel input or slider input.
Clearcoat – Enables clearcoat and thin-coating qualities.
- Face Color – Enables face color channel input.
- Edge Color – Enables edge color channel input.
- Fresnel Angle – Enables Fresnel Angle channel input or slider input.
- Roughness – Enables roughness channel input or slider input.
- Anisotropy – Enables anisotropy channel input or slider input.
- Thickness – Enables thickness channel input or slider input.
Scattering – Enables subsurface and scattering qualities.
- Gain – Enables gain channel input.
- Color Alpha – Good for realistic volumes
- Unique File – Good for realistic volumes
- All On – Good for cartoony volumes
- Color – Enables color channel input.
- MFPD – Enables mean-free path distance channel input or slider input.
- Mean Free Path Color – Enables mean-free path color channel input or slider input.
Glass/Refraction – Enables glass and refraction qualities.
- Reflection Gain – Enables gain channel input.
- All On – Good for glass volumes
- Color Alpha – Good for complex volumes
- Unique File RRG1 – Good for complex volumes
- Refraction Gain – Enables gain channel input.
- All On – Good for glass volumes
- Color Alpha – Good for complex volumes
- Unique File RRG1 – Good for complex volumes
- Unique File RRG2 – Good for extremely complex volumes
- Refracted Color – Enables refracted color channel input.
- Fresnel Angle – Enables Fresnel Angle channel input or slider input.
- Roughness – Enables roughness channel inp
- ut or slider input.
Normals/Displace- Enables surface normal and displacement qualities.
- Global Normals – Enables global normal channel input.
- Clearcoat Normals – Enables clearcoat normal channel input.
- Global File – Good for even coats
- Unique File – Good for realistic coats
- Glass Normals – Enables glass normal channel input.
- Global File – Good for correctly formatted maps
- Unique File – Good for complex volumes
- Clearcoat File – Good for complex volumes with varied maps
- Displacement – Enables displacement mapping
Attribute File Path – File Path Selection
Default Path – Within your project, selects the default/base path to check for files.
Finalize – Complete Tool Use
Create – Generates material and closes window if no error is encountered.
Apple – Generates material and keeps settings in tack.
Close – Closes window if no error is encountered.
Create and Reopen – Generates material, closes window, and opens new window if no error is encountered.
Create and Clear Fields – Generates materials and depopulates file path fields.
Reset – Closes window and opens new window if no error is encountered.