DV Artistic Material Generator v1.3.2

Latest Release
Help Page
Text Defined Format Help Page

This is a script for Maya 2017+ for use with Solid Angle Arnold 5.1+, Pixar RenderMan 22.2+, and more for Maya.

This script functions with Maya 2016, Arnold 4, RenderMan 21 and other renderers; however, complete automation is not guaranteed.

Download the current version of the script.
Download the text defined format reference sheet.
Download the archive ZIP with both.

This script allows users to generate and populate popularly used channels on physically based renderers materials. With its UI, users can select file location as well as export for multiple renderers. With text defined format, advanced users can also connect to their own renderers.

This is for artistic metallic, dielectric, and glass objects: hard opaque plastics, soft rubbers, clothing, cutlery, skin, wood, bottles, etc.

Change Log
  • Fixed ramp luminance issue for spcColor
  • Fixed error dialogue for file pathing
  • Adjusted UI widths
  • Added bdBase attribute type
  • Added Python core “os”
  • Added TDF
  • Added UI associated with TDF
  • Changed attribute list formating for TDF
  • Small changes for sssMock future-proofing

DV Artistic Material Generator v1.3.0

Latest Release
Help Page
Text Defined Format Help Page

This is a script for Maya 2017+ for use with Solid Angle Arnold 5.1+ and Pixar RenderMan 22.2+ for Maya.

This script functions with Maya 2016, Arnold 4, and RenderMan 21; however, complete automation is not guaranteed.

Download the current version of the script.
Download the text defined format reference sheet.
Download the archive ZIP with both.

Download this version of the script.

This script allows users to generate and populate popularly used channels on physically based renderers materials. With its UI, users can select file location as well as export for multiple renderers.

This is for artistic metallic, dielectric, and glass objects: hard opaque plastics, soft rubbers, clothing, cutlery, skin, wood, bottles, etc.

Demo Reel

Legal

All copyrights are held by their respective owners.

All content is created within Maya®, Mudbox®, Substance Painter, and Adobe Creative Cloud under an educational license or within Atom and NukeX. Recording done through Open Broadcast Software. Rendering done through Arnold, RenderMan, and Maya Hardware Renderer under a non-commercial license.

Zachary Yarnot and DualVission do not hold any rights to these owners’ contents.
“Void Pt. 2 (Renovation Mix)” is a piece by Kubbi for μCollective.
Seafarer : The Captain is a creation of Sketchfab user Hushal-Pants.
Crocodile/Ageo is a creation of RAKUROBIT and modeled by Seanna Alanes.
Autodesk®, Maya®, and Mudbox® are registered trademarks of Autodesk, Inc.
Arnold is a Trademark of Solid Angle, a subsidiary of Autodesk, Inc.
Adobe Creative Cloud and Adobe are Trademarks of Adobe Inc.
NUKE and Foundry are Trademarks of The Foundry Visionmongers.
Disney®, Pixar®, and RenderMan are registered trademarks of The Walt Disney Company.

Zachary Yarnot and DualVission are in no way related to or endorsed by these companies – or creators – or their brands. The actions of said persons are not in any way connected to or encouraged by other mentioned parties.

DV Artistic PxrSurface just got an upgrade

Coming soon, a major update to DV Artistic PxrSurface Generator. So major, I had to change the name.

Introducing DV Artistic Material Generator

This modular script allows for the creation of multiple materials for various renderers at once. DV Artistic Material Generator 1.3.0 will support Solid Angle Arnold®️ and Pixar RenderMan®️ at launch with more as demand goes up. This script also allows visibility within the viewport for most supported lobes.

Use maps like diffuse, specular edge/face, clearcoat thickness, glass Fresnel angle, and more are supported, allowing the creation of realistic and artistic materials alike.

DV Glass PxrSurface Material Generator v1.0.0

This is a script for Maya 2017 and Maya 2018 for use with RenderMan for Maya 22.0 onward.
This script functions with RenderMan for Maya 21.0 onward and Maya 2016; however, complete automation is not guaranteed.

Help Page

Download script here

This script allows users to generate and populate popularly used channels on PxrSurface or PxrLayer materials. With its UI, users can select file location as well as advanced options, such as color correction model types and normal map direction.

This is for artistic clear or translucent objects: glass cups, plastic bottles, eye surfaces, etc.

DV Artistic PxrSurface Material Generator Legacy v1.2.2

This is a script for Maya 2017 and Maya 2018 for use with RenderMan for Maya 22.0 onward.
This script functions with RenderMan for Maya 21.0 onward and Maya 2016; however, complete automation is not guaranteed.

Help Page

Download script here

This script allows users to generate and populate popularly used channels on PxrSurface or PxrLayer materials. With its UI, users can select file location as well as advanced options, such as specular model types and normal map direction.

This is for artistic metallic objects: hard opaque plastics, soft rubbers, clothing, cutlery, etc.

Fixes and changes from legacy version 1.0.0:

  • Added file selection option
  • Added channel description
  • Added error codes
  • Broke up UI into channels
  • Added PxrLayer functionality
  • Added mass creation options
  • Removed RenderMan texture attribute adding
  • Used file nodes over PxrFile nodes
  • Creates lambert material for viewport visibility