DV Artistic Material Generator v1.3.2

Latest Release
Help Page
Text Defined Format Help Page

This is a script for Maya 2017+ for use with Solid Angle Arnold 5.1+, Pixar RenderMan 22.2+, and more for Maya.

This script functions with Maya 2016, Arnold 4, RenderMan 21 and other renderers; however, complete automation is not guaranteed.

Download the current version of the script.
Download the text defined format reference sheet.
Download the archive ZIP with both.

This script allows users to generate and populate popularly used channels on physically based renderers materials. With its UI, users can select file location as well as export for multiple renderers. With text defined format, advanced users can also connect to their own renderers.

This is for artistic metallic, dielectric, and glass objects: hard opaque plastics, soft rubbers, clothing, cutlery, skin, wood, bottles, etc.

Change Log
  • Fixed ramp luminance issue for spcColor
  • Fixed error dialogue for file pathing
  • Adjusted UI widths
  • Added bdBase attribute type
  • Added Python core “os”
  • Added TDF
  • Added UI associated with TDF
  • Changed attribute list formating for TDF
  • Small changes for sssMock future-proofing

DV Artistic Material Generator v1.3.0

Latest Release
Help Page
Text Defined Format Help Page

This is a script for Maya 2017+ for use with Solid Angle Arnold 5.1+ and Pixar RenderMan 22.2+ for Maya.

This script functions with Maya 2016, Arnold 4, and RenderMan 21; however, complete automation is not guaranteed.

Download the current version of the script.
Download the text defined format reference sheet.
Download the archive ZIP with both.

Download this version of the script.

This script allows users to generate and populate popularly used channels on physically based renderers materials. With its UI, users can select file location as well as export for multiple renderers.

This is for artistic metallic, dielectric, and glass objects: hard opaque plastics, soft rubbers, clothing, cutlery, skin, wood, bottles, etc.

Demo Reel

Legal

All copyrights are held by their respective owners.

All content is created within Maya®, Mudbox®, Substance Painter, and Adobe Creative Cloud under an educational license or within Atom and NukeX. Recording done through Open Broadcast Software. Rendering done through Arnold, RenderMan, and Maya Hardware Renderer under a non-commercial license.

Zachary Yarnot and DualVission do not hold any rights to these owners’ contents.
“Void Pt. 2 (Renovation Mix)” is a piece by Kubbi for μCollective.
Seafarer : The Captain is a creation of Sketchfab user Hushal-Pants.
Crocodile/Ageo is a creation of RAKUROBIT and modeled by Seanna Alanes.
Autodesk®, Maya®, and Mudbox® are registered trademarks of Autodesk, Inc.
Arnold is a Trademark of Solid Angle, a subsidiary of Autodesk, Inc.
Adobe Creative Cloud and Adobe are Trademarks of Adobe Inc.
NUKE and Foundry are Trademarks of The Foundry Visionmongers.
Disney®, Pixar®, and RenderMan are registered trademarks of The Walt Disney Company.

Zachary Yarnot and DualVission are in no way related to or endorsed by these companies – or creators – or their brands. The actions of said persons are not in any way connected to or encouraged by other mentioned parties.

DV Artistic PxrSurface just got an upgrade

Coming soon, a major update to DV Artistic PxrSurface Generator. So major, I had to change the name.

Introducing DV Artistic Material Generator

This modular script allows for the creation of multiple materials for various renderers at once. DV Artistic Material Generator 1.3.0 will support Solid Angle Arnold®️ and Pixar RenderMan®️ at launch with more as demand goes up. This script also allows visibility within the viewport for most supported lobes.

Use maps like diffuse, specular edge/face, clearcoat thickness, glass Fresnel angle, and more are supported, allowing the creation of realistic and artistic materials alike.

Skull Sunken (Updated 2.3)

Completed Render

Wireframe Render

Project time – 4 hours
Render time – 28 minutes

Polygon totals
-Modelled
– 1538 faces
– 3054 tris
-ZBrush
– 3138560 faces/tris
-Final (Viewport)
– 6130 faces
– 12260 tris
-Final (Arnold Render)
– 98080 faces
– 196160 tris
Vertex totals
-Modelled
– 1521 points
– 1828 UV
-ZBrush
– 1569274 points/UV
-Final (Viewport)
– 6124 points
– 6718 UV
-Final (Arnold render)
– 98074 points
– 100426 UV
Resources used when compared to version 1.5
-Viewport Final
– 8.44% face
– 16.88% tris
– 16.50% Vertex points
– 16.97% UV points
-Render Final
– 135.01% faces
– 270.03% tris
– 264.17% Vertex points
– 253.70% UV points
-Time – 7.31%

All copyrights are held by their respective owners.
All content is rendered within Arnold in Maya® under an educational license. Final processing done in Final Cut Pro X.
Zachary Yarnot and DualVission do not hold any rights to these owners’ contents.
Autodesk® and Maya® are registered trademarks of Autodesk, Inc.
Arnold Renderer is a property of Autodesk®, Marcos Fajardo, and Solid Angle.
Pixologic® and ZBrush® are registered trademarks of Pixologic.
Final Cut Pro X is a software created and published by Apple, Inc.
Zachary Yarnot and DualVission are in no way related to or endorsed by these companies – or creators – or their brands. The actions of said persons are not in any way connected to or encouraged by other mentioned parties.

Object Quality and Raytracing Test

Full quality video:

Wireframe video:

Project time – 20 hours
Render time – 10 days
Polygon totals – 16541 faces
– 30012 tris
Vertex totals – 15238 points
– 17779 UVs
All copyrights are held by their respective owners.
All content is rendered within Arnold in Maya® under an educational license. Final processing done in Final Cut Pro X.
Zachary Yarnot and DualVission do not hold any rights to these owners’ contents.
LEGO® and LEGO® Minifig™ are trademarked properties of The Lego Group.
Gatorade™ and Gatorade™ Lightning Bolt are trademarked properties of The Gatorade Company, Inc., Stokely-Van Camp, Quaker Oats Company, and PepsiCo, Inc.
Autodesk® and Maya® are registered trademarks of Autodesk, Inc.
Arnold Renderer is a property of Autodesk®, Marcos Fajardo, and Solid Angle.
Final Cut Pro X is a software created and published by Apple, Inc.
Zachary Yarnot and DualVission are in no way related to or endorsed by these companies – or creators – or their brands. The actions of said persons are not in any way connected to or encouraged by other mentioned parties.