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This is a script for Maya 2017+ for use with Solid Angle Arnold 5.1+ and Pixar RenderMan 22.2+ for Maya.
This script functions with Maya 2016, Arnold 4, and RenderMan 21; however, complete automation is not guaranteed.
Download the current version of the script.
Download the text defined format reference sheet.
Download the archive ZIP with both.
Download this version of the script.
This script allows users to generate and populate popularly used channels on physically based renderers materials. With its UI, users can select file location as well as export for multiple renderers.
This is for artistic metallic, dielectric, and glass objects: hard opaque plastics, soft rubbers, clothing, cutlery, skin, wood, bottles, etc.